Deck recipe ·
The Tiny Crusher: seven holes, seven cards
The printed deck ships with a lineup built for the shortest loop — six Attacks and one Caddie. Here’s why it crushes.
For 7 holes: 6 Attacks and 1 Caddie.
Grip It and Rip It, Do As I Say, Sight Unseen, Just a Flesh Wound, Hearty Swing Juice, and Hold It In, plus the Lurking Sand Ghoul.
One card per hole means a 7-hole round wants exactly seven cards. The Tiny Crusher spends six of them on Attacks and keeps a single Caddie — the odds are stacked toward mischief on purpose.
The lineup
- Grip It and Rip It

- Do As I Say

- Sight Unseen

- Just a Flesh Wound

- Hearty Swing Juice

- Hold It In

- Lurking Sand Ghoul

Five of the six Attacks go straight after the swing — a baseball grip, closed eyes, one leg, one hand, crossed legs. Do As I Say is the odd one out: it goes after the brain instead, and it’s the one that gets the whole tee box laughing.
Why only one Caddie?
Seven holes go fast. The tips card says it plainly — more Attacks means more chaos, more Caddies means more insurance — and the Tiny Crusher picks chaos, six ways. Your one out is the Lurking Sand Ghoul: moan and stomp wisely.
There is no one true deck.
Seek it anyway.
That’s the invitation. Steal the Tiny Crusher as-is for your first 7-hole loop, then start swapping — all 23 cards are in the gallery, and your own seven-card crusher is in there somewhere.