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Table talk ·

Double the deck: two Lucky Jesters, pure chaos

Own two decks? Duplicates come into play — and one little Caddie turns every block into a coin-flip finish.

Own two decks? Duplicates are in play.
Two Lucky Jesters: every Caddie block comes down to a tee flip. Pure chaos.
Printed on the deck-tips card

One deck runs 23 cards — 14 Attacks, 9 Caddies, one copy of each. Put a second deck on the table and every card exists twice. The one-card-per-hole rule still sets your budget; doubling the deck just widens what you can spend it on.

The Jester’s tee flip

Prevent an attack:
flip a tee towards you.
Lucky Jester — printed card

The Lucky Jester is already the deck’s gambler — the block only counts if the flipped tee points your way. With one deck there’s a single Jester to go around. With two, both rivals can be carrying one, and any Attack on any hole might get answered by a tee tumbling through the grass. The hole swings on how it lands. That’s the pure chaos the tips card promises.

What duplicates mean for your lineup

Favorites stop being scarce. Two Galloping Coconuts in one 9-hole lineup? Legal. A pair of Obnoxious Geese honking in relay? Legal. The tips card picks the Jester as exhibit A for a reason — it’s the loudest way to feel the change. Two decks on the table, two Jesters in the mix, and no lead is safe.